Anyway, in no particular order:
- combat will be opposed roll, 1d10+attack vs. 1d10+passive defense+active defense with a chance for critical hits
- System Status damage will make it increasingly harder to perform actions as damage increases, though it is possible to restore system status
- came up with some abilities, will post the list later
- can have multiple instances of the same program up to the memory limit
- if a program is destroyed it can be re-rezzed, though I may create an ability that damages the stored copy of a program preventing it from being executed again in the game
- the point system will be used to create the avatar, but not the programs, they are covered by the stats of the deck
- there will be a separate design system for programs that increases their size and memory requirement the more capable the program is, the deck limits what can be run though
- the point system will be exponential, not additive
- a player can control multiple avatars if there are enough points
No comments:
Post a Comment