OK, I lied, I thought I had pics of the C8. I don't. I humbly ask forgiveness and hope you accept these pictures of a Starmada game in lieu.
This game was a three-way meeting engagement between myself (the blue/orange Mauridians), Michael (the grey/green GZG NSL), and Zachary (tan/scarlet GZG FSE). The boys actually had an advantage in that their designs were coherent, while I didn't realize earlier that somehow I had managed to mix together two separate sets of stats for the Mauridians and that the stats for the Mauridian dreadnought made no sense at all with regards for the weapons arcs. Yet in the end it came down to Michael and myself and was fairly close. He held back until Zachary was almost out of the game, then started advancing towards me. In the end though I had the dice on my side for one, especially with those one-shot supergun frigates.
Was a good, if long game. If I hadn't needed to help them with firing each turn the game would've been half as long as it was. It's not bad with only a couple ships per side, but this represented about 1500 points per side. My oldest son seems to have the hardest time grasping the combat phase. I think the stats I gave the GZG ships are fairly good, but need a little tweaking, especially for anti-fighter defense. The Mauridian carriers ended up being ridiculous, so weren't used and also need reworking. The "singularity missiles" I adapted from the original stats Xtreme Hobbies gave the Mauridians were insane. At one point in the game one hit from the weapon generated 21 damage and pretty much eviscerated Zachary's battleship. Another thing I think I need to do is boost the shield values overall.
Next week is Tomorrow's War, painted figures or not...