tag:blogger.com,1999:blog-7511931616282842533.post5926465286061734375..comments2023-07-02T03:52:14.610-05:00Comments on Sergeant Crunch's Miniature Madness: HmmmmSergeant Crunchhttp://www.blogger.com/profile/18037653763946181346noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7511931616282842533.post-91413148175859681642010-05-11T16:41:29.942-05:002010-05-11T16:41:29.942-05:00Thanks for the tip! I'll have to check Crossf...Thanks for the tip! I'll have to check Crossfire out.Sergeant Crunchhttps://www.blogger.com/profile/18037653763946181346noreply@blogger.comtag:blogger.com,1999:blog-7511931616282842533.post-17383311902850378252010-05-11T09:40:53.964-05:002010-05-11T09:40:53.964-05:00If all of the weapons are in range on the table, y...If all of the weapons are in range on the table, you might want to crib some of the mechanics from Crossfire (http://crossfire.wargaming.info/introduction.htm). Crossfire has no rulers and no fixed turns. I started writing a 1:5 gravtank game using Crossfire as the basis. Grav tanks can move a certain number of features depending on their height, which helps wheeled/tracked vehicles since everything at NOE moves on terrain feature. Not that it mattered, but table scale would be 1"=1000m. Good luck with your game!Jamiehttps://www.blogger.com/profile/15792214612388638186noreply@blogger.com