tag:blogger.com,1999:blog-7511931616282842533.post1583591061961836097..comments2023-07-02T03:52:14.610-05:00Comments on Sergeant Crunch's Miniature Madness: Fixing CAVSergeant Crunchhttp://www.blogger.com/profile/18037653763946181346noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7511931616282842533.post-73755226587251180752012-11-05T18:07:51.813-06:002012-11-05T18:07:51.813-06:00I think a lot of it has to do with the fact that n...I think a lot of it has to do with the fact that no set of rules will perfect match what each player envisions in their head. Best you can hope for is something that mostly matches what most people believe their mecha playground to be. In this particular instance, almost everybody who has played CAV2 and posted about it online has stated that the indirect fire rules are confusing and/or overly complicated. Also, in my mind the rules didn't match how I perceived the CAV universe.<br /><br />By and large though I think this has more to do with the person than the genre of preference. Though in my experience most mecha gamers like to tinker with rules a little more than others. But you can go on TMP or any other online hangout and see where people are proposing changes/house rules/mods for just about every set of rules in just about every genre or period.<br /><br />In my particular case, I like to tinker with things. I also recently have bolted on a lot of extra stuff to FUBAR to make it more interesting to me. I've toyed around with movement in Starmada (though everything else that I'd like to mess with seems to already have an optional rule for it in that game). CAV2 has actually survived the longest without me trying to "fix it", other than some suggestions for one of the official updates to it about four years ago. On the deck for future modification is the In the Emperor's Name/Blaster rules for squad sized skirmishes for a variety of things, namely z-apoc, post-apoc, cyberpunk, and Firefly-'Verse. But there's a lot of other things in the works too, like OGRE when it arrives, Dreadball when it arrives, and all the other projects I have sitting around half-done or half-imagined. I need to work out a way to get paid for thinking this stuff up.Sergeant Crunchhttps://www.blogger.com/profile/18037653763946181346noreply@blogger.comtag:blogger.com,1999:blog-7511931616282842533.post-68032061633842251662012-11-05T07:47:28.236-06:002012-11-05T07:47:28.236-06:00What is it with mech gamers and their need to fix ...What is it with mech gamers and their need to fix their favourite games? <br /><br />I find myself doing this with BattleTech, and I've just started looking at Heavy Gear, and guess what?<br /><br />Yes, I think I will have to fix the rules to suit me.<br /><br />Ah the madness... Ashleyhttps://www.blogger.com/profile/13666947574653683678noreply@blogger.com